P+ - Giga Bowser - Subaction - AttackAirN
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1-4, 41-50 | 
                
                    | Auto Cancel Lag: | 2 | 
                
                    | Landing Lag: | 30 | 
                
                    | Landing Lag (L-Cancel): | 15 | 
                
                    | Partially Intangible: | 5-37 | 
                
                    | Hitboxes active: | 6-7, 10-11, 14-15, 18-19, 22-23 | 
                
                    | Hitbox set 0 hits: | 6, 10, 14, 18, 22 | 
                
                    | Subaction Index: | 0x62 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 100 | 50 | 361 | Normal | Kick | 2 | 6 | 12 |            | 
                            
                            | 0 | 1 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                            
                            | 0 | 2 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                
             
            Frames:10-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 100 | 50 | 361 | Normal | Kick | 2 | 6 | 12 |            | 
                            
                            | 0 | 1 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                            
                            | 0 | 2 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                
             
            Frames:14-15
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 100 | 50 | 361 | Normal | Kick | 2 | 6 | 12 |            | 
                            
                            | 0 | 1 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                            
                            | 0 | 2 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                
             
            Frames:18-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 100 | 50 | 361 | Normal | Kick | 2 | 6 | 12 |            | 
                            
                            | 0 | 1 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                            
                            | 0 | 2 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                
             
            Frames:22-23
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 100 | 50 | 361 | Normal | Kick | 2 | 6 | 12 |            | 
                            
                            | 0 | 1 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                            
                            | 0 | 2 | 3 | 0 | 0 | 361 | Electric | Shock | 0 | 3 | 0 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- Subroutine(0xac20)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- Subroutine(0xc8b8)
- SyncWait(1.0)
- loop 5 times: - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 100, size: 16.5, x_offset: 0.0, y_offset: 4.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 15.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 15.0, z_offset: -12.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 40.0 }
 
- AsyncWait(37.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- UnchangeHurtBoxStateSpecific
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
            - AsyncWait(4.0)
- loop Infinite times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 24.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 60.0, random_y_offset: 20.0, random_z_offset: 60.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
 
SFX
            - SoundVoiceLow
- SyncWait(5.0)
- loop 3 times: - SyncWait(8.0)
- SoundEffect1(6621)
- SyncWait(5.0)
- SoundEffect1(6622)
 
Other
            - AsyncWait(4.0)
- RumbleLoop { unk1: 8, unk2: 25 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(8.0)
- RemoveFlashEffect
- AsyncWait(37.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }